![]() ![]() DO NOT try to build all three settlements in the Triangle of Death in the same playthrough, and DEFINITELY don’t try to build all three from scratch at the same time. Be very selective of what settlements you choose to build as a Rise of the Commonwealth city plan. Looks like for my current setup combined with sim settlements is 16-18 settlers limit with some stuttering/Frame drop depending on plot combinations and sim settlement setting, with a hard limit at 21 settlers i.e papyrus overload.ġ. Guess I was lucky on the "triangle of Death" in that I kept those settlements low enough not to have ever see it. Due to the 2.4ms completion time frame.įYI - Trouble shooting at starlight drive-in. But in any case I may be looking at a 21 settler hard limit no matter what. Thanks as I have not see that particular thread, reviewing it looks like higher per core performance "might" possibly help. Sorry I should have stated those were set. once i moved a couple of settlers out of the settlement i was able to set everything back. Start to see frame drops at around 16 settlers as well as settlers standing around not moving at all like the AI is waiting for CPU time, Build animations not fully completing for new plots, new plots missing textures, auto assign taking a very long time before it recognizes a new settler, after fast traveling to the large settle the HUD taking ~1 minute to appear, etc.įor the CTD had to turn off all the performance related settings in sim settlements as well as set the game resolutions to the lowest possible settings. if i exceed 21 settlers at a settlement "CTD". Thanks for the input, I was having a hard time justifying the $$ for an Intel CPU as you correctly stated for a 5 year old game.įYI - I am replacing a "i5 4670K" which has served me well with Vanilla Fallout 4, Assassins Creed Black Flag, Doom 2016, so most of my games are a couple years old.īut with sim settlements it appears at least on the surface that I am CPU bound. ![]()
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