Throughout this week, we'll also have in-depth accounts of the game's four playable factions. Over the course of the next few days, we'll go into detail about a number of important new gameplay elements you probably weren't aware of, and we'll also attempt to answer that one big question: Is Warcraft III really all that different from other real-time strategy games before it? This preview will give you an overview of how Warcraft III actually plays over. But the launch of last week's beta program has given us ample time to really get a sense of what Warcraft III is all about. All throughout the game's development, we've had opportunities to sit down and try the game, such as the E3 trade show in May 2001 or the European Computer Trade Show later that year. During these years in production, the game has transformed from what Blizzard originally dubbed a "role-playing strategy" game into a decidedly more-conventional take on the real-time strategy genre. This is certainly true of Warcraft III: Reign of Chaos, which was announced in 1999 and is finally nearing completion. It almost seems as if the company is too excited about its own work to be able to hold anything back, and fans are usually so eager to learn every detail about the company's upcoming games that, once they're finally released, it's almost as if they've been here all along. The Warcraft III beta is here, and the game already plays great.īlizzard's games always run the risk of being overexposed.
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